diff --git a/ruby/day_22.rb b/ruby/day_22.rb
new file mode 100644
index 0000000..aca6dd0
--- /dev/null
+++ b/ruby/day_22.rb
@@ -0,0 +1,167 @@
+require "logger"
+
+require "letters"
+require "minitest"
+
+class Dude
+ attr_accessor *%i[ hp damage armor mana ]
+
+ def initialize(hp:, damage: 0, armor: 0, mana: 0)
+ @hp, @damage, @armor, @mana = hp, damage, armor, mana
+ end
+end
+
+class Spell
+ NOOP = ->(*){}
+
+ attr_reader *%i[ name cost timer start effect finish ]
+
+ def initialize(name, cost, timer: nil, start: NOOP, effect: NOOP, finish: NOOP)
+ @name, @cost, @timer, @start, @effect, @finish = name, cost, timer, start, effect, finish
+ end
+end
+
+SPELLS = [
+ Spell.new(:magic_missile, 53, effect: ->(s) { s.boss.hp -= 4 }),
+ Spell.new(:drain, 73, effect: ->(s) { s.boss.hp -= 2; s.player.hp += 2 }),
+ Spell.new(:shield, 113, timer: 6,
+ start: ->(s) { s.player.armor += 7 },
+ finish: ->(s) { s.player.armor -= 7 }),
+ Spell.new(:poison, 173, timer: 6, effect: ->(s) { s.boss.hp -= 3 }),
+ Spell.new(:recharge, 229, timer: 5, effect: ->(s) { s.player.mana += 101 }),
+]
+
+class Effect < SimpleDelegator
+ attr_accessor *%i[ timer ]
+
+ def initialize(spell)
+ super
+
+ @timer = spell.timer
+ end
+end
+
+class Simulation
+ NOOP = ->(_){}
+
+ attr_reader *%i[ boss player log ]
+ attr_accessor *%i[ effects ]
+
+ def initialize(boss:, player:, log:)
+ @boss, @player, @log = boss, player, log
+ @effects = []
+ end
+
+ def simulate!(spells)
+ spells = spells.dup
+
+ catch(:done) do
+ while true
+ spell = spells.shift
+ throw :done if spell.nil?
+
+ self.apply_effects
+ self.cast(spell)
+ self.check!
+
+ self.apply_effects
+ damage = self.boss.damage - self.player.armor
+ damage = [damage, 1].max
+ self.player.hp -= damage
+ self.check!
+ end
+ end
+ end
+
+ def apply_effects
+ self.effects.each do |effect|
+ effect.effect.call(self)
+ effect.timer -= 1
+ end
+
+ finished, self.effects = self.effects.partition {|effect| effect.timer.zero? }
+ finished.each do |effect|
+ effect.finish.call(self)
+ end
+
+ self.check!
+ end
+
+ def cast(spell)
+ throw :done if self.effects.map(&:name).include?(spell.name)
+
+ self.player.mana -= spell.cost
+ throw :done if self.player.mana < 0
+
+ spell.start.call(self)
+
+ if spell.timer.nil?
+ spell.effect.call(self)
+ else
+ self.effects << Effect.new(spell)
+ end
+ end
+
+ def check!
+ throw :done if self.player.hp <= 0 ||
+ self.player.mana <= 0 ||
+ self.boss.hp <= 0
+ end
+end
+
+class TestDay22 < Minitest::Test
+ def test_basic
+ s = Simulation.new(boss: Dude.new(hp: 13, damage: 8),
+ player: Dude.new(hp: 10, mana: 250))
+ s.simulate!(%i[ magic_missile ])
+
+ assert_equal 9, s.boss.hp
+ assert_equal 2, s.player.hp
+ end
+
+ def test_example_1
+ s = Simulation.new(boss: Dude.new(hp: 13, damage: 8),
+ player: Dude.new(hp: 10, mana: 250))
+ s.simulate!(%i[ poison magic_missile ])
+
+ assert_equal 0, s.boss.hp
+ assert_equal 2, s.player.hp
+ assert_equal 24, s.player.mana
+ end
+
+ def test_example_2
+ s = Simulation.new(boss: Dude.new(hp: 14, damage: 8),
+ player: Dude.new(hp: 10, mana: 250))
+ s.simulate!(%i[ recharge shield drain poison magic_missile ])
+
+ assert_equal -1, s.boss.hp
+ assert_equal 1, s.player.hp
+ assert_equal 114, s.player.mana
+ end
+end
+
+if __FILE__ == $0
+ log = Logger.new(STDOUT)
+ log.level = Logger::WARN
+
+ num_spells = 0
+ while true
+ num_spells += 1
+ puts num_spells
+
+ permutations = SPELLS.repeated_permutation(num_spells)
+ .sort_by {|permutation| permutation.map(&:cost).inject(:+) }
+ permutations.each do |spells|
+ s = Simulation.new(boss: Dude.new(hp: 55, damage: 8),
+ player: Dude.new(hp: 50, mana: 500),
+ log: log)
+ s.simulate!(spells)
+
+ if s.player.hp > 0 && s.player.mana > 0 && s.boss.hp <= 0
+ p spells.map(&:name)
+ puts spells.map(&:cost).inject(:+)
+ exit
+ end
+ end
+ end
+end