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use std::path::PathBuf;
use color_eyre::eyre::{Result, WrapErr};
use xdg::BaseDirectories;
fn base_dirs() -> BaseDirectories {
BaseDirectories::with_prefix("pinch")
}
pub fn config_dir() -> PathBuf {
base_dirs()
.get_config_home()
.expect("XDG config home not set")
.join("conf.d")
}
pub fn repos_dir() -> Result<PathBuf> {
base_dirs()
.create_cache_directory("repos")
.wrap_err("failed to create repos dir")
}
pub fn lockfile_path() -> Result<PathBuf> {
base_dirs()
.place_data_file("pinch-lock.yml")
.wrap_err("failed to create data dir")
}
pub fn skills_dir() -> Result<PathBuf> {
let path = home_dir().join(".claude").join("skills");
fs_err::create_dir_all(&path)?;
Ok(path)
}
pub fn commands_dir() -> Result<PathBuf> {
let path = home_dir().join(".claude").join("commands");
fs_err::create_dir_all(&path)?;
Ok(path)
}
pub fn cache_dir() -> PathBuf {
base_dirs()
.get_cache_home()
.expect("XDG cache home not set")
}
fn home_dir() -> PathBuf {
std::env::var_os("HOME")
.map(PathBuf::from)
.expect("could not determine home directory")
}